Emily Daniels

Illustrative & Interactive Art

Interactive Art

Giant Snail Take Over

A papercraft game made from a Mountain Dew box and some animals and town scenes I found online as well as some motorized props. The gameplay was recorded into a stop-motion spaghetti western. This epic saga details the attempts of a lone defender of a town ransacked by giant snails. Will the townsfolk perish or will a savior come to the rescue? Watch and see.

Ambient Text Mashup of Modest Mouse

This applet was made in Processing of Hashmap and Frequency audio/visual libraries with James DeMond. It loads the lyrics of the song “The Good Times Are Killing Me” by Modest Mouse and makes repeating words larger. The title and chorus words of the song throb to the beat of the music while turning red.

The Good Times Are Killing Me

Black and White and Red All Over

A collaborative game made in Processing with David Nunez and W. Aaron Waychoff

B&W&R screenshot

Interactive Paper Art

These drawings are from the beginning of a children’s book where the pages are inlaid with LED’s which light up when pressed and provide an interactive compontent to the characters on the page.

Project I Feel

A new way to describe moments and stories. I am working on a way to enter text of the experience so that it pulls the corresponding visuals instead of recreating it every time in a paint program.

Nov 3 2009

Sound Pushpin

This tiny device generates small rustling sounds as the foil leaves spin.

Crybot

A robot that cries if the motion sensor senses that there is no one present around it and stops crying when there is motion again.