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	<title>Emily Daniels &#187; Projects</title>
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	<link>http://www.emilydaniels.com</link>
	<description>Illustrative &#38; Interactive Art</description>
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		<title>HTML5 Game Pits Bjork Vs. Cthulhu</title>
		<link>http://www.emilydaniels.com/2010/04/html5-game-pits-bjork-vs-cthulhu/</link>
		<comments>http://www.emilydaniels.com/2010/04/html5-game-pits-bjork-vs-cthulhu/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 23:10:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[akihabara]]></category>
		<category><![CDATA[akihabara game engine]]></category>
		<category><![CDATA[art game]]></category>
		<category><![CDATA[bjork]]></category>
		<category><![CDATA[cthulhu]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[HTML5 game]]></category>
		<category><![CDATA[Javascript]]></category>
		<category><![CDATA[SHUMP]]></category>

		<guid isPermaLink="false">http://www.emilydaniels.com/?p=865</guid>
		<description><![CDATA[Over this past weekend my friend Darren Torpey and I ran the second in a series of game jams at the Sprout/DINO space in Somerville, &#8230;]]></description>
			<content:encoded><![CDATA[<p>Over this past weekend my friend <a title="Darren Torpey" href="http://www.artyponderer.com/" target="_blank">Darren Torpey</a> and I ran the second in a series of game jams at the <a title="Sprout Inc." href="http://thesprouts.org/" target="_blank">Sprout</a>/<a title="DINO" href="http://dinostudios.com/" target="_blank">DINO</a> space in Somerville, MA. I had recently heard about <a title="Kesiev" href="http://www.kesiev.com/" target="_blank">Kesiev</a> who created an open HTML5 game engine called <a title="Akihabara Game Engine" href="http://www.kesiev.com/akihabara/" target="_blank">Akihabara</a> and wanted to try it out since we only had 23 hours to create a game start to finish. I chose to do a first person shooter game with Björk as the main character, coming home to Iceland to defeat Cthulhu, who had taken up residence there. <a title="Cthulhu Loves You" href="http://www.emilydaniels.com/games/cthulhulovesyou/index.html" target="_blank">Link!</a></p>
<p>I chose to create my sprites in pixel art style, and let me tell you it is an under-appreciated art style; pixelating Björk consisted of me defining and implementing a color strategy that took about half an hour for the small span of 12 x 12 pixels! Maybe I was too much a perfectionist about it, but I don&#8217;t think so.</p>
<p><a rel="attachment wp-att-866" href="http://www.emilydaniels.com/2010/04/html5-game-pits-bjork-vs-cthulhu/bjorksprite/"><img class="aligncenter size-full wp-image-866" title="bjorksprite" src="http://www.emilydaniels.com/wp-content/uploads/2010/04/bjorksprite.jpg" alt="bjorksprite HTML5 Game Pits Bjork Vs. Cthulhu" width="600" height="300" /></a></p>
<p>Here you can see Björk in her normal and death states. I gleaned a lot of inspiration from her Homogenic album, which I thought captured her at her most iconic. After that I asked the other game-makers at the jam what came to mind when they thought of Iceland. Having recently been in the news for the massive volcanic eruption of <span id="main" style="visibility: visible;"><span id="search" style="visibility: visible;">Eyjafjallajökull, we were able to come up with a slew of stereotypical Iceland things.</span></span></p>
<p><a rel="attachment wp-att-869" href="http://www.emilydaniels.com/2010/04/html5-game-pits-bjork-vs-cthulhu/vikingsprite/"><img class="aligncenter size-full wp-image-869" title="vikingsprite" src="http://www.emilydaniels.com/wp-content/uploads/2010/04/vikingsprite.jpg" alt="vikingsprite HTML5 Game Pits Bjork Vs. Cthulhu" width="600" height="300" /></a></p>
<p>Vikings, hot springs and a bankrupted coin sprite were made. Next I set about defining the minions of the hideous world-crushing creature from H.P. Lovecraft&#8217;s &#8220;The Call of Cthulhu&#8221;.</p>
<p><a rel="attachment wp-att-870" href="http://www.emilydaniels.com/2010/04/html5-game-pits-bjork-vs-cthulhu/littlecthulhusprite/"><img class="aligncenter size-full wp-image-870" title="littlecthulhusprite" src="http://www.emilydaniels.com/wp-content/uploads/2010/04/littlecthulhusprite.jpg" alt="littlecthulhusprite HTML5 Game Pits Bjork Vs. Cthulhu" width="600" height="300" /></a></p>
<p>As well as the Big Boss Cthulhu of the final fight scene.</p>
<p><a rel="attachment wp-att-871" href="http://www.emilydaniels.com/2010/04/html5-game-pits-bjork-vs-cthulhu/bigcthulhusprite/"><img class="aligncenter size-full wp-image-871" title="bigcthulhusprite" src="http://www.emilydaniels.com/wp-content/uploads/2010/04/bigcthulhusprite.jpg" alt="bigcthulhusprite HTML5 Game Pits Bjork Vs. Cthulhu" width="800" height="300" /></a></p>
<p>Note that in their death states, the people turn into angry-eyed zombies  and the creatures turn into peaceful-eyed angels. I am not sure why. The Akihabara game engine consists of a main HTML doc of less than 1,000 lines of code that calls 7 relatively small Javascript files and 9 PNG images. My image files ended up being 737kb, and the code files were 151kb, so the entire game was under 1MB! I could fit it on a floppy disk if I so chose! All this able to be run inside any browser capable of supporting HTML5. Really really cool.</p>
<p>After swapping in the sprite sheet and backgrounds I created some witty banter between Björk and Cthulhu, using actual quotes from Björk and her songs. Björk says &#8220;I am a fountain of blood. In the shape of a girl.&#8221; and Cthulhu says:</p>
<p><a rel="attachment wp-att-878" href="http://www.emilydaniels.com/2010/04/html5-game-pits-bjork-vs-cthulhu/wittybanter/"><img class="aligncenter size-full wp-image-878" title="wittybanter" src="http://www.emilydaniels.com/wp-content/uploads/2010/04/wittybanter.png" alt="wittybanter HTML5 Game Pits Bjork Vs. Cthulhu" width="640" height="480" /></a></p>
<p><span style="visibility: visible;"><span style="visibility: visible;">And it continues. Cthulhu sics his minions on Bj</span></span>örk, she blasts them with fire pellets, and the battles take place over the landscape of Iceland.</p>
<p><a rel="attachment wp-att-879" href="http://www.emilydaniels.com/2010/04/html5-game-pits-bjork-vs-cthulhu/firebattle/"><img class="aligncenter size-full wp-image-879" title="firebattle" src="http://www.emilydaniels.com/wp-content/uploads/2010/04/firebattle.png" alt="firebattle HTML5 Game Pits Bjork Vs. Cthulhu" width="640" height="480" /></a></p>
<p>Land of both fire&#8230;and&#8230;ice.</p>
<p><a rel="attachment wp-att-880" href="http://www.emilydaniels.com/2010/04/html5-game-pits-bjork-vs-cthulhu/icebattle/"><img class="aligncenter size-full wp-image-880" title="icebattle" src="http://www.emilydaniels.com/wp-content/uploads/2010/04/icebattle.png" alt="icebattle HTML5 Game Pits Bjork Vs. Cthulhu" width="640" height="480" /></a></p>
<p>After Björk makes mincemeat out of these gremlin minions and evil vikings, she parlays with the Big Boss.</p>
<p><a rel="attachment wp-att-881" href="http://www.emilydaniels.com/2010/04/html5-game-pits-bjork-vs-cthulhu/bigboss/"><img class="aligncenter size-full wp-image-881" title="bigboss" src="http://www.emilydaniels.com/wp-content/uploads/2010/04/bigboss.png" alt="bigboss HTML5 Game Pits Bjork Vs. Cthulhu" width="640" height="480" /></a></p>
<p>Her response to this is &#8220;All is full of love.&#8221; Well said Björk! Now, while I was working with this code I noticed that you could win the game if you just stayed in the position where you were from the beginning and mashed the z button really hard for the whole game. If you aren&#8217;t distracted by the Power Up bankrupt coins falling from the sky, you can get through the minions and have 3 Björk lives killed by the Big Boss and still defeat him in the end.</p>
<p>I have to give huge kudos to Kesiev- I&#8217;m not a traditional programmer and I know only bits and pieces of HTML and Javascript, but I was able to figure out what I needed to comment out from his code and what I needed to change in order for the game to be up and running pretty quickly. The only thing that&#8217;s missing is the audio, but that should be easy to implement in later releases of the code.</p>
<p>Start to finish this game took me 12 hours to make. The thing that has been most trying is working within Wordpress to host the game files in order to display correctly. That is the nice thing about making something like this in HTML5- being able to open it in any browser and play. I haven&#8217;t figured this out yet, so I&#8217;ve embedded a video of the game from start to finish (it&#8217;s 3 minutes long) with me filling in some sound effects and dialogue.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/g99sRCwcYDg&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/g99sRCwcYDg&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>UPDATE: Thanks to my friend <a title="Eric Ferraiuolo" href="http://eric.ferraiuolo.name/" target="_blank">Eric Ferraiuolo</a> the game is now playable for all! Can YOU help Bjork defeat Cthulhu? (The &#8220;A&#8221; Button is the &#8220;Z&#8221; Button and move with the arrow keys.)  <a title="Cthulhu Loves You" href="http://www.emilydaniels.com/games/cthulhulovesyou/index.html" target="_blank">Link!</a></p>
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		<item>
		<title>Using Physical Objects to Interface with the iPad</title>
		<link>http://www.emilydaniels.com/2010/04/using-physical-objects-to-interface-with-the-ipad/</link>
		<comments>http://www.emilydaniels.com/2010/04/using-physical-objects-to-interface-with-the-ipad/#comments</comments>
		<pubDate>Sat, 03 Apr 2010 23:11:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[DINO]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[akina]]></category>
		<category><![CDATA[artistic interface]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[physical objects interface]]></category>
		<category><![CDATA[physical ui]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.emilydaniels.com/?p=686</guid>
		<description><![CDATA[
Over this past week my partners and I at DINO Interactive Studios have developed an iPad application that allows input from a specific grouping of &#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.emilydaniels.com/wp-content/uploads/2010/04/threeinlight.jpg"><img class="aligncenter size-full wp-image-687" title="threeinlight" src="http://www.emilydaniels.com/wp-content/uploads/2010/04/threeinlight.jpg" alt="threeinlight Using Physical Objects to Interface with the iPad" width="720" height="704" /></a></p>
<p>Over this past week my partners and I at<a title="DINO" href="http://www.dinospace.com" target="_blank"> DINO Interactive Studios</a> have developed an iPad application that allows input from a specific grouping of &#8216;fingers&#8217; from the bottom of three objects. When you place the object on the screen surface of the iPad, flowers and vines grow from underneath the object.</p>
<p>This corresponds to the application as it is a flower growing app called Akina HD, available for free in a human-touch enabled version in the Apple App Store currently. My process in creating this was to take the aesthetic of the app and bring these elements into the objects as if they were an extension of game. The art I made for Akina is derived partly from the art of an interactive book I&#8217;m currently working on and plan to release on the iPad soon.</p>
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		<title>DINO Game Jam</title>
		<link>http://www.emilydaniels.com/2010/02/dino-game-jam/</link>
		<comments>http://www.emilydaniels.com/2010/02/dino-game-jam/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 16:19:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[DINO]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[collaborative]]></category>
		<category><![CDATA[dino jam]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game jam]]></category>
		<category><![CDATA[interactive]]></category>

		<guid isPermaLink="false">http://www.emilydaniels.com/?p=601</guid>
		<description><![CDATA[This weekend DINO Interactive Studios hosted a game jam and interactive project creation session at the Sprout space in Somerville that spanned both Saturday and &#8230;]]></description>
			<content:encoded><![CDATA[<p>This weekend <a title="DINO" href="http://www.dinospace.com/" target="_blank">DINO Interactive Studios</a> hosted a game jam and interactive project creation session at the <a title="Sprout" href="http://thesprouts.org/" target="_blank">Sprout</a> space in Somerville that spanned both Saturday and Sunday. Our jam lasted 27 hours total and had 12 participants and teams either creating new games from scratch or reworking current games and adding new features.</p>
<p><a href="http://www.emilydaniels.com/wp-content/uploads/2010/02/dinojam.jpg"><img class="aligncenter size-full wp-image-603" title="dinojam" src="http://www.emilydaniels.com/wp-content/uploads/2010/02/dinojam.jpg" alt="dinojam DINO Game Jam" width="792" height="351" /></a></p>
<p>We had a pretty lively crowd with luckily enough string cheese and Oreos to go around. There was some LOLing with Pong on an Arduino made by <a title="Jimmie Rodgers" href="http://jimmieprodgers.com/" target="_blank">Jimmie Rodgers</a>.</p>
<p><a href="http://www.emilydaniels.com/wp-content/uploads/2010/02/lolshieldpong.jpg"><img class="aligncenter size-full wp-image-605" title="lolshieldpong" src="http://www.emilydaniels.com/wp-content/uploads/2010/02/lolshieldpong.jpg" alt="lolshieldpong DINO Game Jam" width="360" height="334" /></a></p>
<p>An awesome Tic-Tac-Toe game made out of wood by <a title="Schuyler Towne" href="http://schuylertowne.com/" target="_blank">Schuyler Towne</a> that will have locks to pick in each turn in order to place an X or O on the board.</p>
<p><a href="http://www.emilydaniels.com/wp-content/uploads/2010/02/tiktactoe.jpg"><img class="aligncenter size-medium wp-image-606" title="tiktactoe" src="http://www.emilydaniels.com/wp-content/uploads/2010/02/tiktactoe-300x225.jpg" alt="tiktactoe 300x225 DINO Game Jam" width="300" height="225" /></a></p>
<p>I made Giant Snail Take Over- a papercraft game from a Mountain Dew box and some animals and town scenes I found online as well as some motorized props. The gameplay was recorded into a stop-motion papercraft spaghetti western <a title="Giant Snail Take Over on Youtube" href="http://www.youtube.com/watch?v=vIPzWwAMT1Q">movie</a> on Youtube.</p>
<p><a href="http://www.emilydaniels.com/wp-content/uploads/2010/02/giantsnailtakeover.png"><img class="aligncenter size-medium wp-image-608" title="giantsnailtakeover" src="http://www.emilydaniels.com/wp-content/uploads/2010/02/giantsnailtakeover-300x222.png" alt="giantsnailtakeover 300x222 DINO Game Jam" width="300" height="222" /></a></p>
<p><a title="Darius Kazemi" href="http://tinysubversions.com/" target="_blank">Darius Kazemi</a> reworked his turn-based strategy game and posted a <a title="Turn-Based Strategy Game on Youtube" href="http://www.youtube.com/watch?v=GDT38-UkCGc" target="_blank">movie</a> to Youtube.</p>
<p><a href="http://www.emilydaniels.com/wp-content/uploads/2010/02/turn-basedstrategygame.png"><img class="aligncenter size-medium wp-image-610" title="turn-basedstrategygame" src="http://www.emilydaniels.com/wp-content/uploads/2010/02/turn-basedstrategygame-300x298.png" alt="turn basedstrategygame 300x298 DINO Game Jam" width="300" height="298" /></a></p>
<p><a title="Michael Carriere" href="http://www.rebz.org/" target="_blank">Michael Carriere</a> and<a title="K. Adam White" href="http://www.kadamwhite.com/" target="_blank"> K. Adam White</a> collaborated on a game affectionately called <a title="RAAJOCBDFOTLSOTS" href="http://www.swfcabin.com/open/1266805105" target="_blank">RAAJOCBDFOTLSOTS</a> made in Flixel, in which you run around and jump on cars but try not to fall off the left side of the screen!</p>
<p><a href="http://www.emilydaniels.com/wp-content/uploads/2010/02/RAAJOCBDFOTLSOTS.png"><img class="aligncenter size-medium wp-image-611" title="RAAJOCBDFOTLSOTS" src="http://www.emilydaniels.com/wp-content/uploads/2010/02/RAAJOCBDFOTLSOTS-300x222.png" alt="RAAJOCBDFOTLSOTS 300x222 DINO Game Jam" width="300" height="222" /></a></p>
<p><a title="Darren Torpey" href="http://www.darrentorpey.com/" target="_blank">Darren Torpey</a> demoed an early-stage game he is going to bring into Facebook to log emotions and experiences and <a title="David Ludwig" href="http://derefnull.blogspot.com/" target="_blank">David Ludwig</a> demoed his Ball Game, a puzzle based game made for the iPhone that uses the accelerometer feature for a ball to reach it&#8217;s target as well as his Falling Stuff screensaver he made in Box2D.</p>
<p><a href="http://www.emilydaniels.com/wp-content/uploads/2010/02/fallingstuff.png"><img class="aligncenter size-medium wp-image-612" title="fallingstuff" src="http://www.emilydaniels.com/wp-content/uploads/2010/02/fallingstuff-300x221.png" alt="fallingstuff 300x221 DINO Game Jam" width="300" height="221" /></a></p>
<p>Last but not least <span>Fahreddın Basegmez</span>, one of the makers of <a title="Mekanimo" href="http://www.mekanimo.net/" target="_blank">Mekanimo</a>- a free 2D physics simulator, and his son Dennis created Cows In Space.</p>
<p>All in all a very productive weekend!</p>
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		<item>
		<title>Giant Snail Take Over</title>
		<link>http://www.emilydaniels.com/2010/02/giant-snail-take-over/</link>
		<comments>http://www.emilydaniels.com/2010/02/giant-snail-take-over/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 02:02:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[DINO]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[giant snails]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[paper game]]></category>
		<category><![CDATA[papercraft]]></category>

		<guid isPermaLink="false">http://www.emilydaniels.com/?p=590</guid>
		<description><![CDATA[
This weekend DINO hosted a game jam and interactive project creation session that spanned both Saturday and Sunday. Typically the purpose of a game jam &#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.emilydaniels.com/wp-content/uploads/2010/02/giantsnailtakeover-small.jpg"><img class="aligncenter size-full wp-image-591" title="giantsnailtakeover-small" src="http://www.emilydaniels.com/wp-content/uploads/2010/02/giantsnailtakeover-small.jpg" alt="giantsnailtakeover small Giant Snail Take Over" width="720" height="639" /></a></p>
<p>This weekend DINO hosted a game jam and interactive project creation session that spanned both Saturday and Sunday. Typically the purpose of a game jam is for teams or lone creators to make a working project in either 24 or 48 hours. Sometimes there is a theme or things that you must incorporate into the piece you make. </p>
<p>Our jam was a bit more casual so I, not really knowing how to code, made a scene out of paper incorporating some creations from Cannon and Yamaha online papercraft communities. I made a short film of me playing with it stop-motion spaghetti western style with music from The Left Handed Gunfighter. I drank the give up beer after with relish. </p>
<p>This epic saga details the attempts of a lone defender of a town ransacked by giant snails. Will the townsfolk perish or will a savior come to the rescue? Watch and see.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/vIPzWwAMT1Q&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/vIPzWwAMT1Q&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
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		<item>
		<title>Interactive Paper Art</title>
		<link>http://www.emilydaniels.com/2009/12/interactive-paper-art/</link>
		<comments>http://www.emilydaniels.com/2009/12/interactive-paper-art/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 01:31:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[LED art]]></category>
		<category><![CDATA[papercraft]]></category>
		<category><![CDATA[papertronics]]></category>

		<guid isPermaLink="false">http://www.emilydaniels.com/?p=378</guid>
		<description><![CDATA[It&#8217;s been a while since I&#8217;ve worked on this but here are two examples of a simple way to integrate LED lights into a piece &#8230;]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a while since I&#8217;ve worked on this but here are two examples of a simple way to integrate LED lights into a piece of art to change the story and engage the viewer with the 2-dimensional surface of the drawing. In Robodino Bond, pressing the dinosaur&#8217;s heart causes the robot&#8217;s electronic heart to light up:</p>
<p><a href="http://www.emilydaniels.com/wp-content/uploads/2009/12/robodino-bond.JPG"><img class="aligncenter size-medium wp-image-379" title="robodino bond" src="http://www.emilydaniels.com/wp-content/uploads/2009/12/robodino-bond-300x235.jpg" alt="robodino bond" width="300" height="235" /></a></p>
<p>And in RIP My Love, pressing your fingers against the gravestone makes the ghost&#8217;s eyes light up with electric anger:</p>
<p><a href="http://www.emilydaniels.com/wp-content/uploads/2009/12/rip-my-love.JPG"><img class="aligncenter size-medium wp-image-380" title="rip my love" src="http://www.emilydaniels.com/wp-content/uploads/2009/12/rip-my-love-290x300.jpg" alt="rip my love" width="290" height="300" /></a></p>
<p>I&#8217;d like to explore this further and build an interactive childrens book around simple switches, buzzers and lights embedded in the art of the piece. So many wonderful projects to explore! So little time!</p>
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		<title>Ambient Text Mashup of Modest Mouse</title>
		<link>http://www.emilydaniels.com/2009/11/ambient-text-mashup-of-modest-mouse/</link>
		<comments>http://www.emilydaniels.com/2009/11/ambient-text-mashup-of-modest-mouse/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 03:28:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[collaborative]]></category>
		<category><![CDATA[modest mouse]]></category>
		<category><![CDATA[music hackday]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[text visualization]]></category>

		<guid isPermaLink="false">http://www.emilydaniels.com/?p=323</guid>
		<description><![CDATA[Processing is amazing. I can&#8217;t say enough good things about an open source intuitive language built to allow *everyone* easy access to a wide array &#8230;]]></description>
			<content:encoded><![CDATA[<p>Processing is amazing. I can&#8217;t say enough good things about an open source intuitive language built to allow *everyone* easy access to a wide array of tools and resources made for developing visual programs and interactive fun.</p>
<p>This weekend I took part in Music Hack Day at the Microsoft Startup Labs in Cambridge and built an audio/visual mashup of a few different libraries from Processing and music from the EchoNest.&nbsp; My boyfriend James helped a lot with the coding and though he had not created anything in Processing before, his knowledge of Java made it a cinch. </p>
<p>The visual loads the lyrics of the song and makes repeating words larger. The title and chorus words of the song throb to the beat of the music while turning red.&nbsp; The one we did was a demo but it could be modified to any song and have it be an interesting way to take in the artist&#8217;s message as well as listening to the melody.&nbsp; Oh yeah and we won an iPod Nano for it! Pretty good weekend all around.</p>
<p>Here&#8217;s an image taken from the visual and a <a title="Mashup Applet" href="http://musichackdayboston.pbworks.com/Ambient-Text-Mashup-of-%22HashMap%22--%22Frequency%22-for-Modest-Mouse%3A-The-Good-Times-Are-Killing-Me" mce_href="http://musichackdayboston.pbworks.com/Ambient-Text-Mashup-of-%22HashMap%22--%22Frequency%22-for-Modest-Mouse%3A-The-Good-Times-Are-Killing-Me" target="_blank">link</a> to the applet.</p>
<p><a href="http://www.emilydaniels.com/wp-content/uploads/2009/11/TGTAKM-2.png" mce_href="http://www.emilydaniels.com/wp-content/uploads/2009/11/TGTAKM-2.png"><img class="aligncenter size-full wp-image-324" title="The Good Times Are Killing Me" src="http://www.emilydaniels.com/wp-content/uploads/2009/11/TGTAKM-2.png" mce_src="http://www.emilydaniels.com/wp-content/uploads/2009/11/TGTAKM-2.png" alt="The Good Times Are Killing Me" height="518" width="314" /></a><br mce_bogus="1"></p>
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		<title>Levels of &#8217;stashe</title>
		<link>http://www.emilydaniels.com/2009/11/levels-of-stashe/</link>
		<comments>http://www.emilydaniels.com/2009/11/levels-of-stashe/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 03:48:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[DINO]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[sprite]]></category>

		<guid isPermaLink="false">http://www.emilydaniels.com/?p=308</guid>
		<description><![CDATA[This was a fun project- the mustache man below is the main character in a game created in Processing by my friends and I over &#8230;]]></description>
			<content:encoded><![CDATA[<p>This was a fun project- the mustache man below is the main character in a game created in Processing by my friends and I over this past weekend. The basic premise to the game is that you play the role of a newspaper editor trying to maintain a balanced coverage of news stories coming through the web. <a title="Black &amp; White &amp; Red All Over" href="http://dinostudios.com/2010/01/black-white-red-all-over/" target="_blank">Link!</a></p>
<p><a href="http://www.emilydaniels.com/wp-content/uploads/2009/11/stashe-levels.png"><img class="aligncenter size-full wp-image-309" title="stashe levels" src="http://www.emilydaniels.com/wp-content/uploads/2009/11/stashe-levels.png" alt="stashe levels" width="200" height="1000" /></a></p>
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		<title>Project I Feel</title>
		<link>http://www.emilydaniels.com/2009/11/project-i-feel/</link>
		<comments>http://www.emilydaniels.com/2009/11/project-i-feel/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 03:46:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[emotions]]></category>
		<category><![CDATA[personal record]]></category>
		<category><![CDATA[storytelling]]></category>

		<guid isPermaLink="false">http://www.emilydaniels.com/?p=289</guid>
		<description><![CDATA[


I&#8217;ve been working on a new way to tell stories. This abstract grouping of icons and circles is meant to visually depict in simple terms &#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.emilydaniels.com/wp-content/uploads/2009/11/Nov-3-2009.jpg"><img class="aligncenter size-medium wp-image-290" title="The story of Nov 3 2009" src="http://www.emilydaniels.com/wp-content/uploads/2009/11/Nov-3-2009-300x300.jpg" alt="The story of Nov 3 2009" width="300" height="300" /></a></p>
<p style="text-align: center;">
<p style="text-align: left;">
<p style="text-align: left;">I&#8217;ve been working on a new way to tell stories. This abstract grouping of icons and circles is meant to visually depict in simple terms a captured moment of time from my sensory world. I hope to post more of these so that I can spot trends and develop the visual language. I&#8217;d like to make this into a larger project and link people&#8217;s individual stories together too.</p>
<p style="text-align: left;">
<p style="text-align: left;">
<p style="text-align: left;">
<p style="text-align: left;">
<p style="text-align: left;">
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		<title>&#8230;and DINO is born.</title>
		<link>http://www.emilydaniels.com/2009/08/and-dino-is-born/</link>
		<comments>http://www.emilydaniels.com/2009/08/and-dino-is-born/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 04:13:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[DINO]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[petridish]]></category>
		<category><![CDATA[sprout]]></category>

		<guid isPermaLink="false">http://www.emilydaniels.com/?p=165</guid>
		<description><![CDATA[On or around April 27th,  David Nunez, Aaron Waychoff and I decided to build a space to inspire people to make, do and learn.
It&#8217;s main &#8230;]]></description>
			<content:encoded><![CDATA[<p>On or around April 27th,  <a href="http://www.davidnunez.com/" target="_blank">David Nunez</a>, <a href="http://www.holossolutions.com/" target="_blank">Aaron Waychoff</a> and I decided to build a space to inspire people to make, do and learn.</p>
<p>It&#8217;s main focus is to build the community of hackers &amp; makers in Boston and give people the support and knowledge they need to create and share their projects and ideas. We&#8217;ve teamed up with <a href="http://thesprouts.org/" target="_blank">Sprout</a>, a community science center and open studio focused on making science personal and accessible, and took over the lease on a space close to Davis Square-</p>
<p><a style="text-decoration: none;" href="http://www.emilydaniels.com/wp-content/uploads/2009/08/IMG00150.jpg"><img class="aligncenter size-medium wp-image-166" title="339R" src="http://www.emilydaniels.com/wp-content/uploads/2009/08/IMG00150-300x225.jpg" alt="339R" width="300" height="225" /></a></p>
<p>And since then have painted-</p>
<p><a href="http://www.emilydaniels.com/wp-content/uploads/2009/08/IMG00161.jpg"><img class="aligncenter size-medium wp-image-167" title="ladders are for lame-os" src="http://www.emilydaniels.com/wp-content/uploads/2009/08/IMG00161-300x225.jpg" alt="ladders are for lame-os" width="300" height="225" /></a></p>
<p>And sat back-</p>
<p><a href="http://www.emilydaniels.com/wp-content/uploads/2009/08/IMG00170.jpg"><img class="aligncenter size-medium wp-image-168" title="pondering paint" src="http://www.emilydaniels.com/wp-content/uploads/2009/08/IMG00170-300x225.jpg" alt="pondering paint" width="300" height="225" /></a></p>
<p>And appreciated being a part of something great.</p>
]]></content:encoded>
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		<title>Perpetual Energy Device</title>
		<link>http://www.emilydaniels.com/2009/07/perpetual-energy-device/</link>
		<comments>http://www.emilydaniels.com/2009/07/perpetual-energy-device/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 02:22:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[led]]></category>

		<guid isPermaLink="false">http://www.emilydaniels.com/?p=263</guid>
		<description><![CDATA[A UV LED and a solar panel both pointed at each other and forever feeding off the other’s output.
© sci-toys.com
]]></description>
			<content:encoded><![CDATA[<p>A UV LED and a solar panel both pointed at each other and forever feeding off the other’s output.</p>
<div id="attachment_472" class="wp-caption aligncenter" style="width: 257px"><a href="http://www.emilydaniels.com/wp-content/uploads/2009/07/uv_led.jpg"><img class="size-medium wp-image-472" title="Ultraviolet light emitting diodes" src="http://www.emilydaniels.com/wp-content/uploads/2009/07/uv_led-247x300.jpg" alt="© sci-toys.com" width="247" height="300" /></a><p class="wp-caption-text">© sci-toys.com</p></div>
]]></content:encoded>
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